2) This entire discussion shouldn't have anything to do with the swordmage. The rule is clearly intended for swordmages to leave a hand free while fighting, and this is an intentional attempt to circumvent that rule. Just say no and move along. This isn't a competitive tournament game where every advantage must be secured.


I disagree with this, as this issue can, will, and already has come up in RPGA tournament play. Heck, my Living Forgotten Realms character is a swordmage, so I would love to hear discussions about rules from other people.

In fact, I am surprised there are people who will try and shut down conversations on this board by saying things like 'this is obviously cheese, so stop.'

Isn't the whole point of threads like this to prevent cheese by coming up with a fair and reasonable ruling made through spirited discussions?

In any case, when a swordmage is using a versatile weapon, there must be a way, mechanically, to make sure that he does not attack two handed, and then switch to one handed at the end of his turn in order to benefit from his Swordmage Warding class feature for +3 instead of only +1. I do not feel that the Warding feature was meant to be used in such a manner, and I feel it was a poor decision on the designers part for not addressing this glaring hole in the rules before it went to print.

Unfortunately, the rules don't address this (yet).

A solution, other than the one I gave earlier, would be that the Swordmage must declare at the beginning of their turn if they are using their versatile weapon one handed or two handed, and consequently their Warding will grant them the corresponding bonus until the beginning of their next turn, where they can choose to switch grips or keep it the same.

I feel that this eliminates the "is it a free action or not" issue, keeps the spirit of the warding feature intact, and still gives players of swordmages with versatile weapons the ability to choose which grip they want to use.

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